• Home
  • Sportsbook
  • Horsebook
  • Casino
  • Cashier
  • Terms & Conditions
  • Contact Us
  • Go To Archive
1
2
3
4
5
6

Sign Up

Fill up the form with your infromation and we'll create a user so you can start playing right away.

  • Sportsbook Home
  • How to Place a Bet
  • Sportsbook Terms & Conditions

Welcome to GSE-Exchange.ag's Sportsbook !

With more than 27 successful years in the industry, GSE-Exchange.ag offers a smooth, hassle-free gaming experience that is simply world-class.

Offering a wide array of sports to wager on, GSE-Exchange.ag leaves no stone unturned in our search to provide you with great game betting options. From teasers to parlays, from futures to wacky propositions, we add more game excitement than any other sportsbook. GSE-Exchange.ag is open and eager to assist you 24 hours a day, seven days a week.

Whatever the sporting event, GSE-Exchange.ag has you covered. Enjoy some of sport’s most memorable moments that much more with GSE-Exchange.ag. With increased interest, follow the game-winning field goal, the walk-off homerun, the buzzer-beater or the hole-in-one shot. Bank on that clutch glove save, the upset TKO or an incredible Hail Mary pass. GSE-Exchange.ag quenches your thirst for action.

How to Place a Bet at GSE-Exchange.ag's Sportsbook

Placing a bet at GSE-Exchange sportsbook is easy. Follow these simple instructions by clicking on the type of bet you want to do:

How to Place a Single Wager
Step 1

Login

Once logged in, click on the Sports, Casino or Horses tab to bet on the event you want:

Step 2

Once you’ve clicked on Sports, choose your wagering option by clicking on the Wager Options menu on top. (Note on the center of your screen your account information)

Step 3

Click the box next to the event you want to bet on (choose as many as you want). Then scroll down and click continue at the bottom of the page.

Step 4

Once your event has been chosen, click the Box next to the team of your choice, and click on continue.

Step 5

Check if the information is correct, and then enter the amount you want to wager, specify if your bet is a wager amount, risk amount or to win amount. Click continue:

Step 6

Check to see if the information entered is correct, if not click on remove. Enter password on the blank space and confirm:

Finally make a note of your confirmation number. It's done! Good luck with you bet.

Parlay or Teaser Betting

For more excitement try a "Parlay" or "Teaser", click on the links below to see how

How to Place a Parlay
Step 1

Once logged in, click on the Sports tab

Step 2

Once you’ve clicked on Sports, choose Parlay in the Wager Options menu on top. ( Note on the center of your screen your account information)

Step 3

Click the box next to the event you want to bet on (choose as many as you want). Then scroll down and click continue at the bottom of the page

Step 4

Once your event has been chosen, click on the Box next to the teams you want to parlay, and click on continue

Step 5

Your betting lines will be displayed, check to make sure they are correct, then enter the amount you want to bet and press continue

Step 6

Check again that the information on display is correct, if so put your password in the blank box and press continue

Step 7

Finally make a note of you confirmation number. It’s done! Good luck with you bet.

How to Place a Teaser
Step 1

Once logged in, click on the Sports tab:

Step 2

Once you’ve clicked on Sports, choose Teaser in the Wager Option menu. ( Note on the center of your screen your account information)

Step 3

Select the Teaser type

Step 4

Click on the teams you want to bet on and then click on continue: (Teaser must be 2 teams and up to 7 teams.) (all teams must win for you to win).

Step 5

Type the amount you want to wager:

Step 6

Finally press submit, and wait for the confirmation shortly after.

Cross-Sport Parlays and Teasers

If what you would like to do is place Cross-Sport Parlays and Teasers, all you need to do is follow these simple steps:

  1. Select the sports you want from the menu and hit Continue
  2. Select the teams and combine your picks by clicking on the checkboxes next to each selected pick and hit Continue
  3. Type the amount you want to wager and press continue
  4. Finally type you password and confirm.
 

GSE-exchange Sportsbook has been serving the sports betting markets since 1997. Our respected bookmaking expertise and pioneering spirit merge to create a safe and reliable sports betting experience

 

  • Horsebook Home
  • Betting Guide for Horse Racing
  • Available Tracks

Welcome to GSE-Exchange Horsebook!

Bet the sport of kings right here at TheHighRoller Horsebook. Nothing beats the ability to bet major events like the Triple Crown and even your local track right from your finger tips.

From the world famous Churchill Downs to the renowned Pimlico and the fabled Hollywood Park, you can choose the track whenever or wherever you want. Our online horsebook gets you where you need to go.

You also have a myriad of betting options like: Win, Place, Show, Exactas, Doubles, Trifectas, Quinellas and Exotics. It?s better than going to the track! No lines. No parking. No entrance fees. TheHighRoller's online horsebook offers horse betting odds unlike any other, and when you're done, you're already home!

Betting Guide for Horse Racing

Win: You win if your horse finishes first.

Place: You win if your horse finishes either first or second.

Show: You win if your horse finishes either first, second or third. Wagering on a horse "to show" has the best chance of winning, however it will pay the least amount.

Exacta: Selecting the two horses to finish first and second in the exact order.

Quinella: Selecting the two horses to finish first and second in either order. Graded as "action" only if offered by track.

Trifecta: Selecting three horses to finish first, second and third in the exact order.


Daily Double: Selecting the winners of two designated (consecutive) races. Wagers must be placed before the running of the first of the two races. The Daily Double is generally offered on the day's first two and last two races. Rolling Daily Doubles are offered on every race.

Pick 3, 4, 5, 6, 7, 8: Selecting the winners of three, four, five, six, seven or eight designated races run in succession. GSE-Exchange.ag does offer wagering on Pick 3 and 4, but does not offer Pick 5, 6, 7 or 8 wagering.

Superfecta: Selecting four horses to finish first, second, third and fourth in exact order.

Boxes: A box is simply an easy way of placing different combinations for an exacta or trifecta. For example, in one race you like three horses (2, 4, and 7) and feel that two of those three horses are going to finish first and second, however you don't know in which order. You can place an exacta box on 2, 4, and 7, which means you are placing an exacta wager on every possible 1st/2nd finish combination for the 2, 4, and 7 horses (six in total). The same applies for trifectas, although wagers are being placed on 1st, 2nd, and 3rd places in the race.

Wheels/Partial Wheels: A wheel is a simple way to pick your favorite horse to win and all other horses to finish in second (and third, for trifectas). An exacta wheel on the 4 horse would mean that you are picking the 4 horse to win and all other horses to place. A Partial Wheel is a specific selection of the horses you believe will finish after your favorite. For example, you would ask for a Partial Wheel exacta on the 4 horse, with the 2, 3, 5, 7, 9, and 10 horses. This would be six total wagers with the 4 horse finishing first and the 2, 3, 4, 7, 9, and 10 horses finishing second.

Keys: A key is a simple way to pick your favorite horse to win and a group of at least two other horses to finish second or third, depending on whether it is an exacta key or a trifecta key. For example, in an exacta you could ask to key the 4 horse with the 6 and 9, meaning that you want two wagers: 1) the 4 horse to finish first and the 6 horse in second, and 2) the 4 horse to finish first and the 9 horse in second.

Morning Line: The morning line odds are displayed in the official track program and serve as the opening line for wagering on all races. The morning line is simply an educated opinion of how the wagering public will bet on each horse.

Live Odds: The odds posted at the track are a reflection of money wagered on a given horse relative to the total win pool. The odds change every 30 seconds as new money is wagered in the win pool. All payouts for American tracks will be based on the closing odds, not the odds at the time the bet was placed.

Coupled Entries: A coupled entry in a race is when two or more horses with either a common owner or trainer are deemed as ONE entry for wagering purposes. Thus, the coupled entry is comprised of two or more horses and is regarded as a single betting interest. Typically, one of the two coupled horses will be scratched. In this case, all wagers placed on the scratched horse will be honored according to how the other horse finishes. When both horses run, all wagers will be paid out according to the higher finishing horse. If neither of the two horses finish in the top three, (or four for superfecta wagers), all wagers on these horses will be graded as losers.

Calculating Payouts

For the examples below, we will use this result:

Horse Win Place Show
4 4.20 2.20 2.10
2   3.20 2.60
8     4.50

$2 Ex. (4-2) pays $56
$2 Tri. (4-2-8) pays $136

Win/Place/Show: You wagered $25 to Win, and your horse has won the race and is paying $4.20 on a $2 wager. You would calculate the winnings as follows:

Payouts are calculated by taking the Posted Payout Amount (4.20 in this case) and multiplying it by the amount you have wagered ($25). Next you divide this number by two, assuming that the posted payouts are using a $2 wager as their standard. The result is your total payout, including the profit and the amount you originally risked. To determine just your profit, subtract the amount wagered from the total payout.

Winning W/P/S Ticket Payout = (P * W) / 2

P = Posted Payout Amount for a $2 ticket
W = Amount Wagered by the player

Pari-mutuels

As a sportsbook, we are often asked by our clients, "Why do you guys have max payout odds." It's not because we are trying to scam you! There is a very legitimate reason why sportsbooks implement max payout odds.

When you are at the track, you are playing against other players. For every dollar wagered on exotics (exactas, trifectas, daily doubles, Pick 3, 4, and 6s), the track takes a piece of the action and places the rest in the pool. The payout is determined by the total pool amount divided by the winning tickets. For W/P/S, the odds for horses and their respective payouts are determined by the action the track is taking on each horse. Whether it is Win, Place or Show or exotic wagers, every dollar wagered effects the payout amount.

However, we are clearly not a part of the track, and we do not pay into a pari-mutuel. Therefore, we are not able to set the odds according to the action we are taking. You are playing against a sportsbook and not against other players at the track. We implement max payout odds in order to protect our business.

GSE-Exchange's respected online horsebook is happy to assist players with any questions they may have related to horse betting.

How to place a Horse Racing Bet

  1. Select a Track from the Track List on the left, this will bring up the next available race at the selected Track.

  2. Select Race from the drop down menu if you wish to choose a later race.
  3. Review the race information, select the horse number you wish to bet on and click Bet Now (you will be prompted to log in to your GSE-Exchange account if you have not already done so).

  4. A pop up screen will then appear listing all available tracks. Select your desired track again. (Track must be chosen again as the Bet Now option is available to bypass track/Race information if preferred).

  5. Select Race #
  6. Select the amount you wish to wager. If you choose to Enter a wager amount, it must be a multiple of $2. There is a maximum risk amount of $1,000 per horse, per Win, Place and Show bet ($1,000 across MAX). Maximum risk amount of $500 per exotic wager.

  7. Select Wager Type (abbreviation legend is below):
    • WN = Win
    • PL = Place
    • SH = Show
    • WPS = Win, Place and Show, or Across the Board
    • WP = Win, Place
    • WS = Win, Show
    • PS = Place, Show
    • DD = Daily Double
    • EX = Exacta
    • TRI = Trifecta
  8. Select your desired Horse(s) Number(s).

  9. Click the 'Add to Ticket' button.

  10. Review your wager.

  11. If the wager is NOT correct, click the 'Delete Ticket' button and start over. Deleted wagers will not be recorded.

  12. If the wager is correct, click the 'Submit Ticket' button (this confirms and submits wager). Remember: A wager cannot be changed, cancelled or modified once submitted - no exceptions.

  13. To view your pending wagers go to My Account and select Open Bets.

  14. For further information and to view all regulations related to Horse Race Wagering, please visit the Help section.

Available Tracks

 

*click on each category to view available tracks and their respective timezones

Category A Tracks

CATEGORY A TRACKSTRACK CODETIME ZONE
AQUEDUCTAQUEASTERN STANDARD TIME
ARAPAHOEARDMOUNTAIN STANDARD TIME
ARLINGTONARLCENTRAL STANDARD TIME
BALMORALBALCENTRAL STANDARD TIME
BAY MEADOWSBAYPACIFIC STANDARD TIME
BAY MEADOWS FAIRBMFPACIFIC STANDARD TIME
BELMONT PARKBELEASTERN STANDARD TIME
BELMONT STAKES ADVANCEBSAEASTERN STANDARD TIME
BEULAH PARKBEUEASTERN STANDARD TIME
BREEDERS CUP ADVANCEBCAPACIFIC STANDARD TIME
CALDER RACECRCEASTERN STANDARD TIME
CALIFORNIA EXPOCEXPACIFIC STANDARD TIME
CANTERBURY PARKCBYCENTRAL STANDARD TIME
CHARLES TOWNCTNEASTERN STANDARD TIME
CHESTER DOWNS HARNESSCHEEASTERN STANDARD TIME
CHURCHILL DOWNSCHUEASTERN STANDARD TIME
COLONIAL DOWNSCNLEASTERN STANDARD TIME
DEL MARDMRPACIFIC STANDARD TIME
DELAWARE PARKDELEASTERN STANDARD TIME
DELTA DOWNSDEDCENTRAL STANDARD TIME
DOVER DOWNSDOVEASTERN STANDARD TIME
ELLIS PARKELPCENTRAL STANDARD TIME
EMERALD DOWNSEMDPACIFIC STANDARD TIME
EVANGELINE DOWNSEVDCENTRAL STANDARD TIME
FAIRGROUNDSFGXCENTRAL STANDARD TIME
FAIRPLEXFPKPACIFIC STANDARD TIME
FINGER LAKESFLKEASTERN STANDARD TIME
FORT ERIEFEREASTERN STANDARD TIME
FREEHOLDFHDEASTERN STANDARD TIME
FRESNOFNOPACIFIC STANDARD TIME
GOLDEN GATEGOLPACIFIC STANDARD TIME
GREAT LAKESGLDEASTERN STANDARD TIME
GULFSTREAMGULEASTERN STANDARD TIME
HARRINGTON PARKHAREASTERN STANDARD TIME
HAWTHORNEHAWCENTRAL STANDARD TIME
HAWTHORNE HARNESSHAHCENTRAL STANDARD TIME
HAZEL PARKHAZEASTERN STANDARD TIME
HOLLYWOOD PARKHOLPACIFIC STANDARD TIME
HOOSIER PARKHOSEASTERN STANDARD TIME
INDIANA DOWNS TBINDEASTERN STANDARD TIME
INDIANA DOWNS HARNESSIDHEASTERN STANDARD TIME
KEENLANDKENEASTERN STANDARD TIME
KENTUCKY DERBY ADVANCEKDAEASTERN STANDARD TIME
KENTUCKY DOWNSKEDCENTRAL STANDARD TIME
LAUREL PARKLAUEASTERN STANDARD TIME
LONE STAR PARKLONCENTRAL STANDARD TIME
LOS ALAMITOSLOSPACIFIC STANDARD TIME
LOUISIANA DOWNSLDNCENTRAL STANDARD TIME
MAYWOOD PARKMAYCENTRAL STANDARD TIME
MEADOWLANDS HARNESSMDLEASTERN STANDARD TIME
MEADOWLANDS THOROUGHBREDMEDEASTERN STANDARD TIME
MEADOWSMEAEASTERN STANDARD TIME
MONMOUTHMTHEASTERN STANDARD TIME
MONTICELLOMNCEASTERN STANDARD TIME
MOUNTAINEERMNREASTERN STANDARD TIME
NORTHFIELD PARKNFDEASTERN STANDARD TIME
OAKLAWNOAKCENTRAL STANDARD TIME
PENN NATIONALPENEASTERN STANDARD TIME
PHILADELPHIA PARKPHAEASTERN STANDARD TIME
PIMLICOPIMEASTERN STANDARD TIME
PINNACLEPINEASTERN STANDARD TIME
POCONO DOWNSPOCEASTERN STANDARD TIME
POMPANO PARKPOMEASTERN STANDARD TIME
PORTLAND MEADOWSPTMPACIFIC STANDARD TIME
PRAIRIE MEADOWSPRMCENTRAL STANDARD TIME
PREAKNESS ADVANCEPKAEASTERN STANDARD TIME
PRESQUE ISLESPQIEASTERN STANDARD TIME
RACEWAY PARKRWPEASTERN STANDARD TIME
REMINGTON PARKREMCENTRAL STANDARD TIME
RETAMA PARKRETCENTRAL STANDARD TIME
RIVER DOWNSRIVEASTERN STANDARD TIME
SAM HOUSTONSAMCENTRAL STANDARD TIME
SANTA ANITASAXPACIFIC STANDARD TIME
SARATOGASAREASTERN STANDARD TIME
SARATOGA HARNESSSGHEASTERN STANDARD TIME
SUFFOLK DOWNSSUFEASTERN STANDARD TIME
SUNLANDSUNMOUNTAIN STANDARD TIME
TAMPA BAY DOWNSTAMEASTERN STANDARD TIME
THISTLEDOWNTHIEASTERN STANDARD TIME
TIMONIUMTIMEASTERN STANDARD TIME
TURF PARADISETUPUS MOUNTAIN STANDARD TIME
TURFWAY PARKTUREASTERN STANDARD TIME
YAVAPAI DOWNSYAVUS MOUNTAIN STANDARD TIME
YONKERSYONEASTERN STANDARD TIME
ZIA PARKZIAMOUNTAIN STANDARD TIME

Category B Tracks

CATEGORY B TRACKSTRACK CODETIME ZONE
ALBUQUERQUEALBMOUNTAIN STANDARD TIME
ASSINIBOIA DOWNSASDCENTRAL STANDARD TIME
AUSTRALIA AAUAEASTERN STANDARD TIME
AUSTRALIA BAUBEASTERN STANDARD TIME
BLUE RIBBONBRBCENTRAL STANDARD TIME
BUFFALO RACEWAYBUFEASTERN STANDARD TIME
DELAWARE FAIRDEFEASTERN STANDARD TIME
DUBAIDUBARABIAN STANDARD TIME
FAIRMOUNTFMTCENTRAL STANDARD TIME
FRASER DOWNSFRDPACIFIC STANDARD TIME
HASTINGS PARKHSTPACIFIC STANDARD TIME
LEBANON RACEWAYLEBEASTERN STANDARD TIME
MOHAWK RACEWAYMOWEASTERN STANDARD TIME
NORTHVILLENOREASTERN STANDARD TIME
PLAINRIDGEPRDEASTERN STANDARD TIME
PLEASENTONPLNPACIFIC STANDARD TIME
RED MILEREDEASTERN STANDARD TIME
ROCKINGHAM PARKRKMEASTERN STANDARD TIME
RUIDOSO DOWNSRUIMOUNTAIN STANDARD TIME
SACRAMENTOSCRPACIFIC STANDARD TIME
SANTA ROSASTRPACIFIC STANDARD TIME
SCARBOROUGHSCDEASTERN STANDARD TIME
SOLANOSOLPACIFIC STANDARD TIME
STOCKTONSTKPACIFIC STANDARD TIME
WILL ROGERS DOWNSWRDCENTRAL STANDARD TIME
WINDSORWINEASTERN STANDARD TIME
WOODBINE HARNESSWOHEASTERN STANDARD TIME
WOODBINE THOROUGHBREDWOXEASTERN STANDARD TIME

Category C Tracks

CATEGORY C TRACKSTRACK CODETIME ZONE
DERBY LANE EVEDLNEASTERN STANDARD TIME
DERBY LANE MATDEREASTERN STANDARD TIME
FLAGER MATFGMEASTERN STANDARD TIME
HOLLYWOOD GREYHOUND EVEHGEEASTERN STANDARD TIME
HOLLYWOOD GREYHOUND MATHGMEASTERN STANDARD TIME
JACKSONVILLE NIGHTJDNEASTERN STANDARD TIME
JACKSONVILLE MATINEEJDMEASTERN STANDARD TIME
NIGHT OF STARS GREYHOUNDNX2EASTERN STANDARD TIME
PALM BEACH MATINEEPBMEASTERN STANDARD TIME
PALM BEACH EVENINGPBNEASTERN STANDARD TIME
PHOENIX GREYHOUNDPHXUS MOUNTAIN STANDARD TIME
RAYNHAM EVENINGRTEEASTERN STANDARD TIME
RAYNHAM MATINEERTMEASTERN STANDARD TIME
TAMPA BAY GREYHOUND MATTGMEASTERN STANDARD TIME
TAMPA BAY GREYHOUND EVETGEEASTERN STANDARD TIME
TUCSON GREYHOUNDTUCUS MOUNTAIN STANDARD TIME
WHEELING DOWNS EVENINGWDEEASTERN STANDARD TIME
WHEELING DOWNS MATINEEWDMEASTERN STANDARD TIME
WONDERLAND EVENINGWONEASTERN STANDARD TIME
  • Casino Home
  • Blackjack
  • Video Poker
  • Baccarat
  • Craps
  • Let it Ride Poker
  • Stud Poker
  • 3 Card Poker
  • Roulette
  • Pai Gow
  • Slots

Welcome to GSE-Exchange's Online Casino!

If you're looking for true Vegas-style casino games, you've come to the right place!

  • Start Playing in Just One Click
  • $1 Table Minimums
  • $.05 Slot Minimums

Get ready for life-like, real stakes casino games with the same or better odds as the land-based casinos you already know and love.

GSE-Exchange knows that variety truly is the spice of life. That's why no matter what your table gaming pleasure, GSE-Exchange.ag's got it!

Enjoy the excitement of all of your favorite online casino table games from Baccarat, to online Blackjack, Roulette, Slots, Video Poker and Pai Gow, all from the comfort and convenience of your home or office computer.

GSE-Exchange Online Casino is now certified with CFG

The Certified Fair Gambling (CFG) Certification Company was founded in 2003. It is now a worldwide acknowledged frontrunner in online casino and poker room certification. CFG certification assures online gamblers that casinos that have its seal of approval meet all the highest standards of the online gambling industry and are highly committed to fair gambling. Online casinos that were issued a CGF certificate are subjected to ongoing monthly auditing and certification procedures to guarantee high quality gambling services delivery to every player.

Blackjack - The Basics

The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.

How to Play

Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.

Deck

The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.

Cards Value

In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.


The Dealer Hand

The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:

      Hit on 16 or less
      Stand on Soft 17
      Stand on Hard 17 or higher

A soft hand is where an Ace is counted as either 1 or 11 without going over 21
A hard hand has no Aces or just one Ace must count as one so that the hand does not go over 21

The Player Hand

After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.

These are the choices a player has after being deal the first two cards:


Stand

The player chooses this option if he/she wishes to stand with the cards they have.

Deal

The dealer gives the player another card.

Double

Player can choose to take only one hit and double the amount of his/her bet. This option may vary in how it is offered. Some tables allow a Double on any two cards and some allow it only when the combination of the initial two cards equals 9, 10 or 11. Some tables may even offer a late double that can be played after the player already has 3 cards. These options if available are indicated in the casino lobby. The double option, if played correctly can be very beneficial for the player.

Split

If the player has two cards of equal value, he/she can choose to split the cards into two hands by doubling the amount of the bet. In a Split blackjack is not recognized. Some tables allow players to split multiple times. As with a Double, if played correctly Splits can increase player odds significantly.

Some games will not allow re-splitting Aces and a lot of games will not allow hitting after splitting Aces. Games that allow you to re-split aces and hit after splitting aces are of big advantage for the player.

Insurance

When the dealer's face up card is an Ace players have the option to purchase Insurance. Insurance generally pays 2:1 and is indicated on the table. Insurance can be understood as a side bet on whether the dealer has blackjack or not. If the dealer has blackjack the insurance bet is a winner.

Even Money

Even Money is sometimes used when a player is dealt a Blackjack and the dealer has a face up Ace. The player can take an Even Money payout of 1:1 instead of the usual 1.5:1 and avoid the risk of the dealer having a blackjack which would result in a push.

Surrender

If the player is unsatisfied with the first 2 cards and feels the dealer has a much better chance then the player can surrender and only lose half the bet amount. Surrender is generally a house favorable option.

Bust

This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.

Push

Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.

Minimum / Maximum Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.

Multi-Hands

Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.

Stored Games

In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.

Blackjack Variations:

  • 6-Deck Blackjack
  • Single Hand Blackjack
  • Single Deck Blackjack
  • Blackjack Switch
  • Spanish Blackjack

6 - Deck Blackjack

Description and Objective

Play 3 Hands
Min.Bet: $1, Max.Bet: $200

The object of the blackjack game is to accumulate cards with point totals as close to 21 without going over 21. Face cards (Jacks, Queens and Kings) are worth 10 points. Aces are worth 1 or 11, whichever is preferable. Other cards are represented by their number.

If player and the House tie, it is a push and no one wins. Ace and 10 (Blackjack) on the first two cards dealt is an automatic player win at 1.5 to 1, unless the house ties. A player may stand at any time.

Playing 6 Deck Blackjack

To win you need to beat the dealer without busting. You bust when your cards total to more than 21 and you lose automatically. The winner is whoever has closest to a total of 21. You reach 21 by adding up the values of the cards.

The blackjack table seats about 6 players. Six decks of cards are used and are shuffled together by the dealer and placed in a card dispensing box called 'Shoe'.

Before receiving any cards players must place a wager. Then the players are dealt two cards face up. The dealer gets one face up, one face down. Each player in turn either stays or takes more cards to try and get closer to 21 without busting. Players who do not bust wait for the dealer's turn. When all the players are done, the dealer turns up the down card. By rule, on counts of 17 or higher the dealer must stay; on counts of 16 or lower the dealer must draw.

If you make a total of 21 with the first two cards (a 10 or a face and an Ace), you win automatically. This is called 'Blackjack'. If you have Blackjack, you will win one and one-half times your bet unless the dealer also has Blackjack, in which case it is a Push or a Tie (or a Stand-off) and you get your bet back.

The remaining players with a higher count than the dealer win an amount equal to their bet. Players with a lower count than the dealer lose their bet. If the dealer busts, all the remaining players win. There are other betting options namely Insurance, Surrender, Double Down, Even Money and Split.

  • Insurance: side bet up to half the initial bet against the dealer having a natural 21 - allowed only when the dealer's showing card is an Ace. If the dealer has a 10 face down and makes a blackjack, insurance pays at 2-1 odds, but loses if the dealer does not.
  • Surrender: giving up your hand and lose only half the bet.
  • Early Surrender: surrender allowed before the dealer checks for blackjack.
  • Late Surrender: the dealer first checks to see if he has blackjack. If he does, surrender is not permitted.
  • Double Down: double your initial bet following the initial two-card deal, but you can hit one card only. A good bet if the player is in a strong situation.
  • Even Money: cashing in your bet immediately at a 1:1 payout ratio when you are dealt a natural blackjack and the dealer's showing card is an Ace.
  • Split Hand: split the initial two-card hand into two and play them separately - allowed only when the two first cards are of equal value. Use each card as the start to a separate hand and place a second bet equal to the first.
  • Hard Hand: A hand without an Ace, or with an Ace valued at 1 is said to be Hard in that it can only be given one value, unlike a Soft Hand. (You can value an Ace 1 or 11 to suit you).
  • Soft Hand: A hand that contains an Ace counted as 11 is called a Soft Hand.

House advantage (approximate, may vary with different rules)
Without basic strategy 7% average.
With basic strategy 0.5% or less.
Card counting can reverse the advantage up to 1% to the player.

Some blackjack variations

Using different number of decks: all other conditions being the same, as a general rule the fewer the decks, the better for the player.

Allowing the dealer to hit a soft 17: a disadvantage to the player. It gives the dealer a chance to improve.

Allowing a double down after splitting pairs: can be advantageous to the player if used wisely.

Allowing re-splitting of Aces: a clear advantage to the player.

No dealer hole card: common on cruise ships, this variation is a disadvantage to the player. The dealer does not deal himself a second card until the players have played and they can lose the doubles and splits.

 

Single Hand Blackjack

Description and Objective

Min. Bet: $5, Max. Bet: $200

 

 

 

 

 

 

Single Deck Blackjack

Description and Objective

BJ pays 6:5
Min. Bet: $1, Max. Bet: $200

In Single-Deck Blackjack, you and the dealer (the computer) are dealt two cards to start. The objective of Blackjack is to accumulate cards that add up closer to 21 than that of the dealer's cards, without going over 21.

 

Summary of rules:

  1. One 52-card deck is used
  2. The deck is re-shuffled after each hand
  3. Dealer draws to soft 17's and stands on hard 17's
  4. Doubling after splitting allowed
  5. No re-splitting of cards allowed
  6. No surrender
  7. Only one additional card allowed on each Ace when splitting a pair of Aces

How to play:
Single-Deck Blackjack is played with one fifty-two card deck. After each game has been played, the used cards are shuffled back into the deck. All face cards are valued at ten and the cards from 2-10 are valued as indicated. Aces can be valued at either one or eleven; if counting the Ace as eleven would put the hand over twenty-one, the Ace is automatically counted as one instead. You do not need to specify which value the Ace has as it's always assumed to have the value that makes the best hand. The value of a hand is the sum of the values of the individual cards. For example, a hand containing a Jack, 3, and 4 has a value of 17.

Betting:
Your chips are stacked by denomination ($1, $5, $25, $100, $500) at the bottom of the screen above your User label. Select the amount you would like to wager on a given hand by clicking the left mouse button on the chip of that denomination. The amount wagered per hand may be increased or decreased by placing the mouse on the stack that you wish to add or subtract to your bet. Each time you click the left mouse button you will add a chip from that pile to your planned wager amount. Likewise by clicking on the right mouse button you can decrease your planned wager amount. You may repeat your last bet by simply hitting the "0" button of your numeric keyboard. Other keyboard shortcuts are summarized below. If you place a wager that is lower than the minimum table bet limit, your bet amount will be automatically adjusted to the minimum bet amount.

Once your bet has been placed, you will then receive two cards face up. The dealer will receive one card face up and one face down. Once you have been dealt your two cards (and based on the nature of these cards) you can do the following by clicking with the left mouse button on the appropriate button:

Hit:
This requests another card. You can request a hit as many times as you like, but if your total goes over twenty-one, you will "bust" and lose the hand.

Stand:
This requests that you receive no more cards. The hand as it currently stands will be judged against the dealers.

Split:
This option will only be active immediately after you receive your first two cards. If you have two cards of the same denomination, a Split button will appear. You can split your cards into two hands and play each hand separately. Your original bet will be duplicated for the new hand. Each hand will be played out as usual except when splitting Aces, where only one additional card per hand is dealt. A white box displaying your card total will appear over each hand indicating which hand is active. The split option can only be used once per hand - you cannot split part of a split hand. Any winning 21 obtained after splitting a pair is paid 1-to-1.

Double Down:
This option will only be active immediately after you receive your first two cards. If you select this option, three things will happen: you will get exactly one more card, your turn will end, and your bet will be doubled.

Insurance:
Whenever the dealer's up-card is an Ace, the player has an option of taking insurance for half the amount of the original bet. When you do this, you are effectively betting that the dealer's unseen card is one with a value of ten.

You may opt to take insurance by clicking on the "Insurance " button. If you do not wish to take insurance, you simply click on the "Pass" button to proceed with the rest of the hand.

By taking insurance, you are placing a side bet of half the original wager. If the dealer does have a 10 ranking card (ie. a natural blackjack), the player is immediately paid 2-to-1 on the insurance bet, but the original wager is lost unless the player too has a blackjack and pushes with the dealer.

If the dealer does not have a natural twenty-one, the rest of the hand is played out as usual and you will lose your insurance money.

If you win the hand, you will get back your original bet plus the same amount in profit.

If you win with a natural blackjack, you will be paid off at three-to-two odds, which means you get your original bet back plus 150% profit. (So if you bet $50 and win with a natural twenty-one, you get $50 (your bet) plus $75 (your bet plus half of your bet), which totals to $125.

Payoffs:

Result Payoff
Winning Hand 1 to 1
Blackjack 3 to 2
Insurance 2 to 1

Betting Limits:
$25 minimum initial ante
$300 maximum bet.

Setting your table bet limit:

You may also set your table bet limit below the maximum specified limit by selecting Bet Options from the Game Menu. The Modify Table Bet Limit window will appear on the screen. To reduce your maximum table bet limit type in the new limit in the appropriate box and confirm it by typing your PIN in the box below. Click on the OK button to complete the update. Please be aware that you can modify your table bet limit no more than once per week (Friday 12:00 AM EST) and that using the Modify Table Bet Limit function affects the bet limit for all games and not just the game that you are currently playing.

Basic Blackjack Strategy:

Basic blackjack strategy is defined as the proper play of cards knowing only your hand and the dealer's exposed card. It does not involve card counting or remembering which cards were played previously. The basic blackjack strategy is created through intensive computer simulations which perform a complete combinatorial analysis. In this method, the computer "plays" tens of thousands of hands for each Blackjack situation possible and statistically decides which decision best favours the player.

Basic strategy is usually printed as tables with the dealer's up card the first row and your two card combination the first column. The other entries in the table tell you what to do (Stand, Hit, Double-Down, Split) with the different combinations of dealer and player's hands. Basic blackjack strategy tables for rules (dealer stands on 17, double-down on any two cards, double after split allowed, no re-splitting of cards allowed, no surrender) are shown below for hard totals, soft totals, and pairs along with a legend.

Legend:
S - Stand
H - Hit
D - Double
Y - Yes, split
N - No, don't split

Numeric Keyboard Shortcuts:

Keyboard Entry Action
0 Repeat last bet
Enter Deal, Stand
+ Hit
- Take Insurance
* Double Down
/ Split
1 Pass, Refuse Insurance
Up Arrow Increase bet by $1
Down Arrow Decrease bet by $1
"Up Arrow" Increase bet by $10
"Shift Down Arrow" Decrease bet by $10

For keyboards without keypads, you must use the "Fn" key plus the shortcuts above (e.g. + Enter). Please note that these keyboard shortcuts are offered as a suggestion only. Some computers behave differently than others and therefore we cannot guarantee that the shortcuts will apply to all computers.

Note:
You may turn on/off the Sound, Voice and Animation during the game by clicking on the Options button located in the lower left-hand area of the console. The setting is turned on when the checkbox is checked and it is turned off when the checkbox is unchecked. You must exit and re-enter the game to activate the Animation feature.

Blackjack Switch

Description and Objective

Switch cards between 2 hands!
Min. Bet: $1, Max. Bet: $50

Blackjack switch allows the player to trade cards between two hands.By default six decks of cards are used. The player needs to make two bets of equal amounts and is then allowed to switch the second card dealt to each hand. In order to compensate for this, a dealer 22 results in a push and blackjacks pay even money. All rules are based on conventional blackjack with these exceptions:

  • Dealer hits a soft 17.
  • The player must make two bets of equal size.
  • Cards will be dealt face up.
  • Dealer will peek for blackjack with an ace or ten up. If the dealer has a blackjack all player hands will immediately lose, except a player blackjack will push.
  • The player may switch the second card dealt to each hand. The player may also switch cards to form a blackjack.
  • Player may double on 10 and 11 only.
  • Player may split once.
  • Winning player blackjacks pay even money.
  • A dealer total of 22 will push against any player total of 21 or less. A player blackjack will still beat a dealer 22.

Spanish Blackjack

Description and Objective

Min. Bet: $1, Max. Bet: $50

Spanish Blackjack (also refer to as Spanish 21) is a yet another interesting variation of blackjack. Depending on the rules set by the house Spanish Blackjack is probably a better bet than blackjack.

Spanish 21 uses six decks, each deck consisting of 48 cards, the regular 52 card deck without the four tens. To make up for the advantage that this gives to the house, this game gives the player a set of favorable rules. The game is based on blackjack rules, including double after split, late surrender, and re-splitting aces. In addition Spanish 21 offers the follows rule enhancements:

  • A player 21 always wins.
  • Player blackjack beats dealer blackjack.
  • Player may double on any number of cards.
  • Player may usually hit and double down after splitting aces
  • Player may surrender half of total bet after doubling down
  • A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. However the bonuses are not paid if the player doubled.
  • A 6-7-8 or 7-7-7 of mixed suits pays 3:2, of the same suit pays 2:1, and of spades pays 3:1.
  • Suited 7-7-7 when the dealer has a seven face up pays $1000 for bets of $5-$24 and $5000 for bets of $25 or over.

NOTICE: These are default game rules. Depending on casino house rules where you play at, some of these might differ.

Video Poker

Objective of the Game

The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.

The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.

Playing the Game

Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.

Deal/Draw

Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.

Hold

Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.

Bet One

Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.

Bet Max

Press the Bet Max button to bet 5 coins on the hand.


Coin Value

This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.

Game Elements

Coins: displays the amount of coins currently being played.
Balance: shows the amount of money you currently have available in your account.
Paid: displays the amount you were paid on your last hand.
Bet Amount: displays the amount of money currently being played.


Exit Game Button

The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.

Fast Play Button

The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

History Button

This is a report that will display detailed plays made by the player in case any doubt or reference should be made.

 

Winning Combinations

The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:

Natural Royal
Five cards of the same Suit in consecutive order where the Ace is the highest, (10, Jack, Queen, King, Ace), pays 250 times if you bet from 1 to 4 coins and 4000 times if you make a five coin bet. No wild card can be used here.


Four Deuces
A hand with Four Deuces pays 200:1 times your stake.


Deuces Royal
Five cards of the same suit in consecutive order where the Ace must be the highest, Containing One or more Two's as wild cards: (10, Jack, Two, King, Ace for instance), pays 25 times your bet amount.


Five of a Kind
Five cards of the same face value including one wild card or more.


Straight Flush
Five cards of the same Suit in consecutive order (8, 9, 10, Jack, Queen of Spades).

Four of a Kind
Four cards of the same face value may include one or more Deuces.


Full House
A Full house is when a matching 3-2 card face combination is achieved. For example, two 4's and three 7's.

Flush
This is when all five cards have the same suit. No need to have a consecutive order in numbers.


Straight
Five consecutive cards but not from the same Suit (8, 9, 10, Jack, Queen).

Three of a Kind
Three cards of the same value (Three 9's for instance).

Video Poker Variations and Payouts

Aces and Eights

Min. Bet: 25¢, Max. Bet: $25

In this variation the aim of the player is to get the usual winning poker hands. Also the game offers attractive payouts on four Aces or Eights as well as on four Sevens which are unique to this game.

 

 

Deuces Wild

Min. Bet: 25¢, Max. Bet: $25

In Deuces Wild you as the player have a big advantage since any Two can be used as a wild card, thus the name of the game Deuces Wild. You can use the Two's to substitute any card or cards you want to in order to pursuit a winning poker hand. Since the player's odds are slightly higher in Deuces Wild, the lowest paying winning hand is a Three of a Kind.

Jacks or Better

Min. Bet: 25¢, Max. Bet: $25

This version of video poker uses a standard 52 card deck and uses no wild cards. The lowest ranking hand that pays out is a pair of face valued cards (Jacks, Queens, Kings or Aces), thus the name Jacks or Better.

25 Line Jacks or Better

25 Lines!
Min. Bet: $2.50, Max. Bet: $31.25

Jokers Wild

Min. Bet: 25¢, Max. Bet: $25

Here a 52 card deck is used plus one Joker that is used as a wild card for any combination. It should be pointed out that in this game a five of a kind pays higher than a Royal Flush using the wild card (Jokers Royal).

25 Line Jokers Wild

25 Lines!
Min. Bet: $2.50, Max. Bet: $31.25

Baccarat

Min.Bet: $1, Max.Bet: $100

Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered on of the most glamorous games in a casino.

The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.

 

How to Play

Whichever hand is closest to nine is the winner. Two cards are dealt to the Bank hand and two cards are dealt to the Player hand. Sometimes a third card must be dealt to either or both hands; this depends on the outcome of the first two cards. The player needs not to worry about the third card as the dealer is the one responsible for keeping track of the game.

Betting

The player may start the game by placing a bet on the field that he or she feels will win the turn
" Player - Pays even money.
" Banker - Pays even money minus a 5% commission which is collected on winning bets.
" Tie - Pays 8 to 1 if the Player and Banker point totals tie.

Banker

It is important to understand that "Banker" does not represent the house but merely a field to place a bet on the Baccarat table. The casino house makes its money by taking 5% commission from the winnings of the banker field, should it be the winner. The game rules slightly favor the Banker's hand.

Deck

The game is usually dealt from an eight-deck shoe. It is reshuffled when the shoe reaches about 50%

Cards Value

Cards ACE to NINE are worth their face value of 1 to 9.
Cards TEN to KING are worth 0 (zero).
Cards are dealt in the following order: card to player, card to banker, card to player, card to banker. (4 cards)

Cards Total Value

The TOTAL value of the cards cannot exceed 9. So, if the total value exceeds 9 then the last digit is used. Example 8 + 9 = 17 Player has 7


Game Elements

Credits: displays the amount of money you currently have available in your casino account.

Paid: Displays the total amount paid on a winning bet.

Chip Selection: The chip denomination can be select by clicking on the chip labeled with the amount wish to place or a combination of clicks that will sum up the desired amount to be placed on the table.

Deal Button: Starts a new game. (This button is enabled only after a bet has been placed)

Clear Table: Clears the chips from the table

Cashier Button: The cashier button takes you to the cashier page, where you can transfer chips to and from the casino. It will not be enabled at all time, however-it will be operational when no hand is being played.

Exit Button: The exit button leaves the game and returns to the lobby. It will not be enabled at all times, how ever it will be operational when no hand is being played.


Banker and Player Hands

PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL

Natural

Player has 9
Banker has 9
First 2 Cards Total 8 OR 9 Banker AND Player STAND - No more cards

Player's 3rd Card

Player Hand totaling 0-5: Player always gets 3rd card. Player Hand totaling 6-7 stands. Stands

Banker's 3rd Card

Banker's Hand totaling 3: Banker gets a 3rd card UNLESS Player's 3rd card is 8 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 4: Banker gets a 3rd card if Player's 3rd card is 2, 3, 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 5: Banker gets a 3rd card if Player's 3rd card is 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 6: Banker gets a 3rd card if Player's 3rd card is 6, or 7
Banker's Hand totaling 7: Stands


Payouts

Winning Player
Player has 9
Banker has 8
A winning Player hand is paid off at one to one. Thus, if you bet ten dollars, you win ten dollars

Winning Banker
Banker has 9
Player has 7
A winning Bank hand is paid off at .95 to one. This means that if you bet ten dollars, you win $9.50

Winning Tie
Player has 9
Banker has 9

The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push

House Edge Percentage

Edge in favor of the casino is as follows depending on where the bet is placed:

Tie 14.1%
Banker 1.17% (5% commission on wins)
Player 1.36.%

The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.

Strategy

A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.

If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.

Craps

Min. Bet: $1, Max. Bet: $200

The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:

  • The total sum of the numbers on the dice
  • That a particular total of the dice before comes up before another total

 

How to Play

To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.

Craps

Craps is considered any dice rolled totaling 2, 3 or 12

Pass Line

If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.

Pass Line Odds

After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.

Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don't Pass Bar

You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point")..
*Depending on house rules, some casinos use the 12 as the stand off or Tie number.


Don't Pass Bar Odds

After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.

Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Come

It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.

Come Odds

Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.

Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don't Come

Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.

Don't Come Odds

You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.

Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Place Bets

Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.

Point Rolled Place Bet Payout
4 or 10 9:5
5 or 9 7:5
6 or 8 7:6


A Place Lose Bet

A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:

Point Rolled Payout
4 and 10 5:11
5 and 9 5:8
6 and 8 4:5

Buy Bets

Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.

If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).

Point Rolled Buy Bet Payout
4 or 10 2:1
5 or 9 3:2
6 or 8 6:5

Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.

Lay Bets

Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.

Point Rolled Lay Bet Payout
4 or 10 1:2
5 or 9 2:3
6 or 8 7:6


Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).

Big Six or Big Eight

Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.

Hard Four Bets or Hard Ten

Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.

Hard Six or Hard Eight

Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.

Proposition Bets

Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.

Field Bets

Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.

Any Seven

Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.

Any Craps

Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.

Horn Two

Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.

Horn Twelve

Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1

Horn Three

Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.

Horn Eleven

Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.

Let It Ride - Poker

Min. Bet: $1, Max. Bet: $50

Let it Ride Poker

The object of the game is to get at least a "pair of 10s or better" from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.

 

How to Play

Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.

Playing the Game

Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.

Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.

Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.

Deal

You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.

Take Down

Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don't like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.

All In

Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.


Let It Ride

Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can "Let It Ride" on your second bet as well.

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the chips placed on the table back to 0.

Menu/Exit

The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.

Fast-Play

The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.

Chip Selector

The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

In the case of a winning hand, this displays the amount you were paid on your last hand.


Payouts Chart

The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:

Poker Hand Payout
Royal Flush 1000:1
Straight Flush 200:1
Four of a Kind 50:1
Full House 11:1
Flush 8:1
Straight 5:1
Three of a Kind 3:1
Two Pairs 2:1
Tens or Better 1:1

Stud Poker

Description and Objective

Min.Bet: $1, Max.Bet: $50

To begin the game, the player must place an Ante on the table. Once the Ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player’s cards are showing, and all of the dealer’s cards are facing down, except for one. There are no replacements for either of the parties.

 

Calls the game:
After the cards have been dealt, the player must decide whether he or she wants to raise the bet, or to fold back. When the player decides to raise, the bet itself is placed (this is done automatically). The value of the bet is fixed as twice the Ante and no modifications are allowed.

Drop a credit:
When placing the Ante, the player is allowed to Drop a credit. By placing one credit in the slot above the betting circle, the winning customer gains a better payout and an additional bonus for all hands ranking as a flush or higher.

Folds:
When the player Folds back, the dealer keeps the Ante, and then reveals his cards.

Bet Manager:
The bet manager not only lets you specify the amount you wish to wager: it also helps to keep track of your balance, the total bet amount (dropped dollar+ante+bet) and your winnings. Its data is constantly updated since it keeps track of every operation.

Increase / Decrease:
Click the betting circle to increase your bet. The amount of the increase is determined by the currently selected chip value (which appears larger and more opaque) in the bet manager. Click on a chip in the bet manager to select a new value. Decrease your bet by holding shift on the betting circle.

Call Button:
The Raise button is only enabled after the cards have been dealt, and tells the game to place the bet and challenges the dealer.

Deal Button:
The deal button causes the game to be started. The player must have already placed an Ante within the valid bet range. The Re-bet button automatically places an Ante bet equal to the previous one, and then allows the game to begin.

Fold button:
The Fold button yields the Ante to the casino and calls the game off without placing any additional bet.

Menu button:
The menu in the top-left corner allows the player to leave the game and return to the lobby.

Three Card Poker

Description and Objective

Min. Bet: $1, Max. Bet: $50

 

How to Play

A 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:

 

1) ANTE + PLAY: To win, you must have a higher hand than the dealer.

2) PAIR PLUS: To win, you must have at least a pair or higher hand. Flushes or better receive higher payouts than 1:1.

To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.

Ante and Play

To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.

Pair Plus

If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards.

Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.

Ante Bet Bonus

If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game

Deal

Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.

Play

Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.

Fold

If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.

Re-Bet

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the coins being wagered to 0.

Payouts

The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.

Menu / Exit

The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.

Fast-Play

The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The "Chips Selector" allows you to select the chip denomination you wish to play on the table.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.


Hand Rankings in 3 Card Poker

Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:

  1. STRAIGHT
  2. FLUSH
  3. THREE OF A KIND
  4. PAIR
  5. High Card


Straight Flush

A Straight Flush consists of three cards in order and of the same suit; (note that an ace can usually be counted as the lowest card in the order) for example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest

Three of a Kind

Three cards of same rank For example: A, A, A, - Highest 2, 2, 2, - Lowest

Straight

A straight consists of three cards in order, but not of the same suit. For example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest

Flush

If all three cards in a hand belong to the same suit, you have a Flush.

Pair

Two cards of same rank For example: A, A, - Highest 2, 2, - Lowest

High Card

If neither dealer nor player has a pair or better, the highest card wins. If equal, the next highest cards are matched. If all three cards are equal then player wins.

American Roulette

Description and Objective

Double Zero Roulette
Min. Bet: $1, Max. Bet: $100

Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.

How to Play

To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.

Repeat Bet

The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.

Clear Bet

This will clear any bets on the table should the player feel like removing the bets and placing new ones.

Inside Bets

Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.

Straight Bet o 35 to 1

Straight Bets cover one number only. Bets are placed directly on top of the desired number.

Split Bet o 17 to 1

A Split Bet covers two numbers by placing chips on the line between any two adjacent numbers.

Street Bet (Row) o 11 to 1

A Street Bet covers 3 numbers by placing chips at the head of a row. Other 3-Number bets can also be made at the intersection with zeros.

Square Bet o 8 to 1

A Square Bet covers 4 numbers by placing chips at the 4-corner intersection of 4 numbers. A 4-Number bet can also be made on a European table by playing the zero line.

5 Number Bet o 6 to 1 (actual 6.2 to 1)

The 5-Number Bet can be played on American tables by placing chips at the head of the line between the zeros and 1-3 Street.

Double Street Bet o 5 to 1

A Double Street Bet covers 6 numbers by placing chips at the head of the line between two rows.

Outside Bets

Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.

Dozen Bet o 2 to 1

A Dozen Bet covers 12 numbers by placing chips on the 1st, 2nd, or 3rd dozen areas.

Column Bet o 2 to 1

A Column Bet covers 12 numbers by placing chips on the "2 to 1" areas at the far side of the layout.

Even Money Bet o 1 to 1

An Even Money Bet covers 18 numbers by placing chips on either the "1-18", "Even", Red, Black, "Odd", or "19-36" areas.

Strategy

Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.

After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!

Pai-Gow Poker

Description and Objective

Flamingo Casino House-Way
Copy to dealer
Min. Bet: $1, Max. Bet: $100

Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.

The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.

How to Play

Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.

Playing the Game

After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.


Game Elements


Jokers

In Pai Gow Poker Jokers can be used as wild cards only to complete a straight, flush, or straight flush, in any other combination it’s treated as an ace.

Copies

Anytime one of your hands is identical to one of the house's hands, the hands are said to be a copy. The house wins all copies. *Note that two straights are not necessarily a copy. If you have a 7, 8, 9, 10, J straight and the house has a 3, 4, 5, 6, 7 straight, you win because your straight is higher than the house's.

Deal

You may press the Deal button once a bet is placed on the table. You are dealt seven cards face up which you need to split into a front hand and a back hand. To win, you must out-rank the both the dealer's front and back hand.

House Way

Press House Way to automatically have the dealer arrange your cards. Your cards are arranged in the most optimal fashion so that your probabilities of winning are maximized. The casino follows the card selection process to a popular set of rules used by the Flamingo Hilton Casino in Las Vegas. After pressing the "House Way" button you can always get back and manually rearrange one or all should you feel that the hand is not arranged to your liking.

Done

Done should be pressed once you are finished arranging your front and back hands and ready to see what the house has. The Dealer's cards will be revealed and compared with your cards. If your front and back hands beat those of the dealer's, you win!


Repeat Bet

Press Repeat Bet to repeat your previous bet with the same wager amount and automatically deal your next hand.

Min / Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. You can see this displayed on the top right hand side of your screen.


Clear

The "Clear" Button resets the chips being wagered to 0.

Fast-Play

The fast-play button allows you to play Pai Gow poker faster by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The Chip Selector bar allows you to select the denomination of the chip or chips you want to play at the Pai Gow table.

Credits / Paid

Credits: displays the amount of money you currently have available in your casino account. Paid: displays the amount you were paid on your last hand.

Payout

Pai Gow Poker pays even money on winning bets minus a five percent commission. So if you bet $5 and winv the payout is $9.75.

 


Hand Rankings

Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank

Five Aces
This is the highest possible hand in Pai Gow Poker. Four Aces plus Joker

Royal Flush
A Royal Flush consists of Ace, King, Queen, Jack and 10 of the same suit. For example: A, K, Q, J, 10.

Straight Flush
A Straight Flush consists of five cards in order and of the same suit; (Note that an ace can be counted as the lowest card in the order as well as the highest) for example:

 

A, K, Q, J, 10 - Highest
A, 2, 3, 4, 5 - 2nd Highest
2, 3, 4, 5, 6 - Lowest

Four of a Kind
This hand consists of four cards of the same rank plus one other odd card. For example: Q, Q, Q, Q, 3.


Full House
Is a hand containing three cards of one rank plus two cards of another rank. For example: Q, Q, 7, 7, 7, or 6, 6, 6, 8, 8.

Flush
If all five cards in a hand belong to the same suit, you have a Flush.

Straight
A straight consists of five cards in order, but not of the same suit. For example:

 

A, K, Q, J, 10 - Highest
A, 2, 3, 4, 5 - 2nd Highest
2, 3, 4, 5, 6 - Lowest

Three of a Kind
Three cards of same rank.

Two Pair
Two sets of two cards of same rank.

One Pair
Two cards of same rank.

No Pair
No pair: Place the second and third highest cards in the front.

Slots

Pirate's Revenge Slots

Min. Bet: 5¢, Max. Bet: $2.75

The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

 

 

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Serpent's Treasure Slots

Min. Bet: 5¢, Max. Bet: $2.75

The objective of Serpent's Treasure is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

 

 

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Five-Reel Fruity Fortune Slots

Min. Bet: 25¢, Max. Bet: $9

The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

 

 

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Touchdown Fever

1$ Slots
Min.Bet: $1, Max.Bet: $3

The Game

Touchdown Fever is single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described bellow.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Jurassic Fire

Quarter Slots
Min. Bet: 25¢, Max. Bet: 75¢

The Game

Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described bellow.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Deposit and Payout Information

  • If you would like to make a DEPOSIT, send an e-mail to [email protected]
    (include your account number, name, address, and the amount you would like to deposit).

  • You can request a PAYOUT anytime. Send an e-mail to [email protected]
    (include your account number, name, address, and the amount you would like to withdraw).

  • Deposits of $1Million Dollars or more, send an e-mail to [email protected]
    (include your account number, name, address, and the amount you would like to deposit).

Terms & Conditions

  • Terms
  • Internet
  • Football
  • Basketball
  • Baseball
  • Hockey
  • Horses
  • Casino
  • Mobile
  • Other
GSE-Exchange Terms
  1. GSE-Exchange is in no way responsible for agent/player disputes, fraudulent activity, lack of payment, or any other aspect of the agent/player relationship. GSE-Exchange provides a service to both players and agents with no financial responsibility to either.
  2. Any player's agent found to be participating in fraudulent activity (i.e. not paying players, deleted winning wagers, etc.), unfair practice or any other negative dealings which are not consistent with our policies, will result in an internal investigation.
  3. The Terms at GSE-Exchange conform very closely to those found at all Las Vegas sportsbooks, and are used to protect both our company and you, the bettor.
  4. All customers' accounts at GSE-Exchange are private and confidential, and all calls are recorded on tape and held for disputes for a period of 14 days.
  5. An analysis of GSE-Exchange.ag website traffic allows GSE-Exchange.ag to determine the behavior of its customers. The use of illegal software or bot abuse in the gaming software provided on GSE-Exchange.ag is not allowed under any circumstance. A customer doing this will have his account immediately suspended and any winnings providing from this activities removed.
  6. All Clients must be at least 18 years of age.
  7. One account per person, MAX at GSE-Exchange. Any violation of this rule may result in a loss of funds and permanent suspension of all accounts involved. Also, any wagers assosciated with said accounts may constitue NO ACTION.
  8. GSE-Exchange reserves the right to refuse any wager at any time, from any client without cause, and can refuse wagers from clientele who reside in states or provinces that prohibit sports wagering. International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.
  9. All Terms, Conditions, and payoffs listed in this publication are subject to change without prior written notice.
  10. Each client is required to identify himself by his account number and password on each call or login to GSE-Exchange. The client has sole responsibility for their specific password and account number. Customers are responsible for any unauthorized use of their account. In the event that a third party places a bet or is thought to have placed a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason. In the event that a customer suspects that a third party may have it's password or username, the customer may at anytime ask that GSE-Exchange.ag provide the customer with a new password and username.
  11. Account balances will reflect any wagers on future propositions or pending wagers.
  12. Customers at GSE-Exchange cannot risk more money than is available in their account. (Any soft limit excluded)
  13. All players are to confirm their wagers with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed but we have received a wager type, team(s) and amount, the bet will be a valid wager.
  14. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered. (And lay the juice)
  15. On over/under wagers, over-time periods are included in the final score. Except in soccer matches.
  16. When wagering on half-time lines, the over-time period(s) will be included as a part of the second half.
  17. All minimums, maximum, and payout prices are subject to change without prior written notice.
  18. Maximum payout for any parlay is $20,000.
  19. All wagering disputes shall be resolved by the "read-back " from the recorded call and shall be ruled final.
  20. With regard to suspended games, protest games, or overturned decisions, GSE-Exchange follows Las Vegas gaming Terms for wagering purposes. Otherwise GSE-Exchange does not recognize suspended games, protests and overturned decisions for wagering purposes.
  21. All sporting events must be played on the schedule date. Exceptions to this rule are on a game by game basis and will be ruled action or not depending upon the decision made in Las Vegas. If an event is postponed and/or rescheduled or there is a change of venue, that event may constitute "no action", which means all monies for that event would be refunded (Unless Vegas Terms otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option.
  22. All payoffs are calculated on the odds in effect at the time of the wager. (Except in the event of a pitching change in baseball, where the odds are recalculated)
  23. It is prohibited to parlay the same team with both the point spread and the money line.
  24. GSE-Exchange does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report any such information to the appropriate taxable jurisdiction.
  25. GSE-Exchange is not responsible for any misrepresentation by any client upon application for membership.
  26. GSE-Exchange is not responsible for clients who disclose their password and account number to other parties.
  27. The winner of an event, or game, will be determined on the date that the event is concluded.
  28. All wagers are in U.S. dollars.
  29. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as " NO ACTION ", and all money will be credited accordingly.
  30. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If for any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  31. All future wagers are accepted as "ACTION"". In the event that the scheduled season is not completed or required numbers of games are not reached, all wagers on said event will result in "NO ACTION ". Please be sure to read all banners attached to the proposition for any additional Terms.
  32. Winners and losers are official after:
    • Football - NCAA & NFL - 55 minutes of play
    • Basketball - NBA - 43 minutes of play
    • Basketball - NCAA - 35 minutes of play
    • Hockey - NHL - 55 minutes of play
    • All other sporting events - 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money lines and spreads, unless otherwise specified and with the exception of soccer lines including a quote for a draw.
    • On half time wagers, overtime periods are included as part of the second half.
    • Other sports: All other contests that involve a scheduled length of play time or time limit must be played to play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.
Action Points

This type of wager is available for football and basketball. This is for the bettor who not only can predict which team will win the game, but by how many points. Your wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

Boston Celtics 195
Cleveland Cavaliers -5

Suppose you wager $100 a point on the Cleveland Cavaliers and ask for a cap of 10 points. Cleveland must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000. If Cleveland wins by 9 points, your net winnings would be $400. On the other hand, if Cleveland fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game.

Money Lines

With this type of wager, you pick which team is going to win, disregarding the point spread.

Example:

Miami -280
Detroit +240

If you wager on Miami -280 you lay $280 to win $100.

If you wager on Detroit +240 you lay $100 to win $240.

Parlays

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

Example:

Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5. This means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original risk amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Teasers

This is a wager in which 2 to 4 teams are selected together in one play with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

Example: 2 team teaser 5pts for $100

Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser with 5 points is 10/12 In this case you will lay $120 to win $100.

"The only exception is on any two team teaser where a game is either postponed, cancelled, or is refunded for whatever reason (E.g., change of venue), your wager will be refunded regardless of whether your other selection wins or loses."

"If" Bets

"If" Bets allow the customer to make a second wager pending a win on the first selection. "If" Bets must be made on one call, and the second part of the "if" wager can exceed the amount of the first selection. There are two types of "If" wagers, "If Action" and "If-Win-Only". In an "If Action" wager, the bottom half of the wager will have "Action" on any scenario except a LOSS from the top. In other words, you will have a valid wager in the event that the top part of the "If Action": Wins, Ties or Cancels. In an "If-Win-Only" wager, the top part of the wager MUST WIN, in order to have action on the bottom half. If it does not WIN, there is no action to the bottom half. You cannot use a spread to a money line or a money line to a spread in this type of wager.

Example:

Dallas Cowboys -5 $110 to win $100
IF (If Action)
Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110; if the Cowboys win +$100 the wager continues to the Panthers wager; if the Panthers win, the wager is a $200 winner; if the Panthers lose the wager becomes a $10 loss.

Reverse Wagers

Reverse wagers are double action IF bets.

Part A:
Cowboys -5 $110 to win $100
IF (win, tie or cancel)
Dolphins -14 $110 to win $100
Part B:
Dolphins -14 $110 to win $100
IF (win, tie or cancel)
Cowboys -5 $110 to win $100

+400

One win, one loss

-120

Both teams lose

-220

One Pushes

+200

In the event of a PUSH on one side and a loss on the other, you would have double action on the other side of the wager. For example, the Dolphins win the game by 14 points (A PUSH) but the Cowboys do not win by 5 or more points, the wager would result in a total loss of -220 because the Cowboys would lose twice due to the PUSH.

Circled Games
  • CIRCLED games are not allowed in hook-ups. This means straight wagers only.
  • You cannot buy points on a CIRCLED game.
  • The reason a game is put into a CIRCLE is due to an unknown status of a key player or players. Once the information about the player or players is released, we will release the CIRCLE allowing normal wagering to resume.
Internet Terms

1. You should determine whether or not GSE-Exchange's services are permitted under the laws of your jurisdiction.

2. Account balances must be verified by the player on each Internet login prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at [email protected]

3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the customer must provide a valid ticket# which is given for every internet play.

4. Any manipulation of prices and or spread will result in the ticket being marked a loser.

Football Terms

NFL General Terms

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Bets on 1st, 2nd half's and all quarters will be considered action upon completion of the period in question.

Bets on spread, money line, totals for the whole game and all bets on second half's always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

NFL Props

NFL – Team to SCORE FIRST: First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
NFL – Team to SCORE LAST: Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
NFL - SCORE IN THE FIRST 7 ½ MINUTES: 7½ minutes must be played. If the game is canceled or postponed after 7½ minutes of play all wagers stand.
NFL - TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS: Must be an official game (55 minutes of play) and includes overtime.
NFL - FIRST SCORING PLAY (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES- Extra points or 2 point conversions do NOT count.
PLAYER PROPS- All players must take the field and play for action. Results are based on the official stats from the game. (Unless otherwise specified)
Football Payoffs.
Any PUSH in a teaser results in the entire play being a LOSS

Wagering on Football

Football Spread Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.
Example:

Miami Dolphins -7
Denver Broncos +7

If the straight wager is on the Dolphins -7 then the Dolphins must win by 8 or more points for it to be a winner.
If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
If the game lands on 7 points, then the game is a "PUSH" and will result in "NO ACTION".

Football Totals (Over/Under)

This is a wager on the combined scores (total) of both teams in a game.
If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.
Example:

If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 points.
If the combined total score falls on 38 points, the wager is a ‘PUSH' and there is ‘NO ACTION'.

Football Money Line Wager

Baltimore Ravens vs. Atlanta Falcons
Total 38

With this type of wager you stipulate which team is going to win. Disregarding the point spread.
Example:

Miami Dolphins -280
Denver Broncos +240

If you wager on Miami -280 you lay $280 to win $100.
If you wager on Denver +240 you lay $100 to win $240.

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Football Teaser Wager

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

FOOTBALL TEASERS

  Odds +6 ½ pts +7 pts  
2 Team 6 pts FB -120 -130 -140 Ties Lose
3 Team 10 pts FB -120 n/a n/a Ties Lose
4 Team 12 pts FB -120 n/a n/a Ties Lose

Example:

2 team teaser 7 points for $100
Green Bay -7+7 pts the teased line is now "pick"
Denver Broncos over 38-7 points the teased line is now "over 31"

Football Parlay Wager

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

The payout in a 2 team teaser for 7 points is 10/14 In this case you will lay $140 to win $100.

PARLAY ODDS
2 Teams 13/5
3 Teams 6/1
4 Teams 10/1
5 Teams 20/1
6 Teams 40/1
7 Teams 75/1
8 Teams 150/1
9 Teams 300/1
10 Teams 600/1

Note: Maximum parlay payout is $ 20,000

Example:

2 team parlay for $100
Miami Dolphins -7
Kansas City Chiefs +2½

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91).

BUYING POINTS

½ point Lay -120
1 point Lay -130

For every half point you buy, you get charged 10 cents.

Buying onto/off of/or thru a 3 in NFL and NCAA Football
NCAA -110 surcharge to BUY onto, off of or thru a 3.
NFL -110 surcharge to BUY onto, off of or thru a 3.

Example:

Arizona +6
Dallas -6

To wager on Dallas -5½ you would wager $120 to win $100.
To wager on Dallas -5 you would wager $130 to win $100.
To wager on Arizona +6½ you would wager $120 to win $100.
To wager on Arizona +7 you would wager $130 to win $100

Example:

Washington Redskins -3½

To wager on Washington Redskins @ -3, you would wager $130 to win $100.

To wager on Washington Redskins @ -2½, you would wager $140 to win $100.

XFL RULES

XFL Rules Modifications:
  • 35 second play clock
  • 3 Overtime scoring rounds per team
  • 3 timeouts per half
  • 4th quarter - onside kick alternative (option to keep the ball with 4th and 15)
EXTRA POINTS
  • Tiered extra points are back
  • Teams will have three run/pass only options for extra points following a touchdown
  • 2-yard line = one point; 5-yard line = two points; 10-yard line = three points
  • Defense awarded same number of points for a touchdown
GAME TIMING
  • The XFL will operate with a 35-second play clock, which begins following the previous play
  • Clock will start following incomplete passes and out of bounds plays prior to two-minute warning of either half
  • Clock will stop following first downs after two-minute warning of either half.
  • The first and second half will be split by a 10-minute halftime
  • Three timeouts per team per half
KICKOFFS
  • Teams begin play five yards apart - kicking team at opponent’s 35-yard line and return team at own 30-yard line
OPTIONS TO KEEP BALL
  • Teams will have two options to keep the ball after scoring:
    • Traditional onside kick (any time during game) or
    • 4th and 15 conversion from own 25-yard line (4thquarter only)
DOUBLE FORWARD PASS
  • If a team completes a forward pass behind the line of scrimmage, that team may throw a second forward pass, as long as the ball has not crossed the line of scrimmage
  • Once the ball has passed the line of scrimmage, no forward passes are permitted
  • The first pass may fall incomplete rather than becoming a fumbled lateral.
OVERTIME
  • Consists of alternating attempts from opponent’s 5-yard line
  • Three attempts per team (two points per score) or until winner is decided
INSTANT REPLAY
  • Centralized replay with all plays subject to review from Replay Official
  • Replay may correct errors on non-reviewable plays, player safety at any point during the game, and any issue in the last five minutes of regulation plus overtime
  • Head coach may challenge one on-field ruling per game, including those involving a foul or potential foul
  • Final ruling made by designated members of officiating department in central location
AUSSIE RULES
  • For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable).
  • All Aussie Rules matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.
  • If an Aussie Rules match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.
  • For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.
  • Australian Rules Brownlow Medal Betting (Event held as player voted "MVP" of the AFL competition):
    This event is determined on a "win-only" basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner.
USFL RULES

Extra points

When teams score a touchdown in the USFL, they'll have the option to attempt a one-, two- or even three-point conversion. Teams will receive:

  • One point for a kick made with the ball snapped from the 15-yard line
  • Two points for a scrimmage play from the two-yard line that successfully crosses the goal line
  • Three points for a scrimmage play from the 10-yard line that successfully crosses the goal line

As a result, a team trailing by nine points can still tie the game with a touchdown (and a three-point conversion), while an 18-point lead is still a two-possession game.

Onside kicks

Teams will have two options to retain possession after scoring. The first option will be a traditional onside kick attempt from the 25-yard line.

The second will be running a 4th-and-12 play from their own 33-yard line. If the team makes a first down, fantastic — it retains possession from that spot. If the team attempting the "onside" fails, however, the defense gets the ball wherever the offense is downed.

Overtime

Overtime will be a shootout in which each team's offense will alternate plays against the opposing defense from the two-yard line. Each team will run a total of three plays, and each successful scoring attempt will receive two points. The team with the most points after each team has run its three plays wins.

If the score is tied after each team runs three plays, the subsequent attempts become sudden death until a winner is declared.

Two forward passes

Offenses will be allowed to throw two forward passes behind the line of scrimmage, expanding teams' playbooks while adding even more excitement and trick-play potential to games.

Other rules changes

Instant replay: Each coach will be allowed one replay challenge. Replay Command at FOX Sports Control Center in Los Angeles will make all replay decisions, meaning that one replay crew will make all the decisions. This will ensure accurate, consistent, and faster rulings.

USFL Replay Command will have the authority to overrule incorrect personal foul calls, including roughing the passer, hits on defenseless players, face-mask penalties, horse-collars, and more. USFL Replay Command will also be responsible for determining whether the act of pass interference is obviously intentional when it occurs 15 yards beyond the line of scrimmage (see below).

Defensive pass interference: The penalty for defensive pass interference will mirror the NCAA rule, with exceptions. Defensive pass interference will be a spot foul if it occurs less than 15 yards from the line of scrimmage, but it is a 15-yard penalty if the spot of the foul is beyond 15 yards. The goal is to decrease the punitive nature of defensive pass interference penalties.

However, a defender intentionally tackling a receiver beyond 15 yards past the line of scrimmage would be a spot foul.

Offensive pass interference: If a pass does not cross the line of scrimmage, there can be no penalty for either offensive pass interference or ineligible player downfield. This rule change opens up the offense without undermining defense and forgoes punishment for infractions unrelated to the play

Kickoffs: All kickoffs will be from the 25-yard line. No kicking team member may line up any further back than one yard, while the receiving team must have a minimum of eight players in the set-up zone between their 35- and 45-yard lines. After a kickoff travels 20 yards, the first touch must be by the receiving team. If an untouched kick becomes dead, the ball belongs to the receiving team at that spot.

Basketball Terms

Basketball Teasers

  Odds +6 ½ pts +7 pts  
2 Team 6 pts NBA / NCAA -120 -130 -140 Ties Lose
3 Team 10 pts NBA / NCAA -120 n/a n/a Ties Lose
4 Team 12 pts NBA / NCAA -120 n/a n/a Ties Lose

Any PUSH in a teaser results in the teaser being a LOSS

Wagering on Basketball

Basketball Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Toronto Raptors +6
Chicago Bulls -6

If the straight wager is on the Bulls -6 then the Bulls must win by 7 or more points for the wager to win.

If the straight wager is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the wager to win.

If the game lands on 6 points then the game is a "PUSH" and will result in "NO ACTION"

Basketball Totals (Over/Under)

This is a wager on the combined scores (total) of a game. You can bet on either over or under the total combined points. The cost of the wager is 10/11.

Example:

Dallas Mavericks vs. Indiana Pacers
Total 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 points the wager is a "PUSH" and there is "NO ACTION".

Basketball Money Line Wager

With this type of wager, you pick which team is going to win. Disregarding the point spread.

Example:

Orlando Magic -280
Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Parlay Wagers

This play is a selection of teams in no particular order, in one play. All teams must win by the point spread margin. The more amount of teams, the greater the payoff.

Example:

2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Teaser Wagers

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses or pushes the teaser is considered a loss.

Example:

2 team teaser 5 points for $100
Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser for 5 points is 10/12 In this case you will lay $120 to win $100.

PLAYER PROPS- All players must take the court and start for action. Unless otherwise specified, results are based on the official stats from the game.

TEAM TOTAL AND SPECIAL SPREADS- The game must be completed up to within 5 minutes of normal duration.

Baseball Terms

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning— the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). GSE-Exchange does not recognize suspended games, protests, overturned decisions, etc. for wagering purposes.

When wagering on the total runs (over/under) the game must go 9 innings (8 ½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Terms for the run line wagers are the same as those for baseball totals.

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action: Team against team, regardless of the starting pitcher. "Action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

One specified pitcher: A wager where you pick only 1 pitcher and do not care who the other starting pitcher is. The pitcher you list MUST start in order for your wager to have "Action".

Both specified pitchers (listed): If starting pitchers are not exactly as listed on wagering display board and/or your ticket, your wager will be deemed "no action".

Note: If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Baseball Props
  1. First 5 full Innings:
    When wagering on the "First 5 full innings" lines, both listed pitchers must start. In case of a pitching change all wagers will be no action. If both teams are tied, wagers on sides will be considered a push and the wagers on the total will have action. Both teams must bat 5 full innings for action.
  2. Second Halfs
    Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
    All wagers are action, regardless of pitcher.
  3. Player Matchups:
    All players must have at least 1 at bat (note walks count), and the game must go 8½ innings with the home team winning. When wagering on player matchups both listed pitchers must start. In case of a pitching change all wagers will be no action.
  4. Team to score first:
    When wagering on "Team to score first", both listed pitchers must start. In case of a pitching change, all wagers will be no action. The "Team to score first" prop has action as soon as a team scores.
  5. Team total Runs:
    When wagering on "Team total runs", both listed pitchers must start. In case of a pitching change, all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  6. Hits and Home Runs props:
    When wagering on Hits and/or Home Runs, both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings if the home team is winning.
  7. Alternative Run Lines:
    When wagering on "Alternative Run Lines", both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  8. Total Runs, Hits, and Errors:
    When wagering on Total Runs, Hits, and Errors both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  9. Inning by Inning:
    When wagering on Inning by Inning both listed pitchers must start. In case of a pitching change all wagers will be no action. Innings will be graded on an inning by inning basis (6 outs must be recorded in the inning for it to be graded), the only exception being that in the 9th inning the home team does not need to bat unless they are losing.
  10. MLB Grand Salami:
    All games must go a minimum of 8½ innings for this prop to have action.
  11. Player Props:
    All players must start for action (unless otherwise specified).
  12. Will there be a score in the first inning:
    Prop will be graded as soon as the first inning ends, and bets are action regardless of game suspension or postponement.
  13. Baseball Series Prices:
    Series price wagers are all based upon THE FIRST 3 GAMES of a series ONLY.(REGULAR SEASON ONLY)
    If there is a rainout and only 2 games have been played, there will still be action. (If the series is tied 1-1, that will be the result of the series, a PUSH) If there is a rainout and they reschedule the game, as long as it is played by the time appointed in the banner, it WILL count toward the series. Pitching changes DO NOT affect baseball series wagers.
    A called game will count toward a series wager provided it is declared an official regulation game.
All other

All wagers are based on listed pitchers.

Wagering on Baseball

Money Line Wagering

Wagering on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

Mets -140
Reds +120

If you wager on the Mets -140 you lay $140 to win $100.

If you wager on the Reds +120 you lay $100 to win $120.

Totals Over/Under ( This wager is ALWAYS " Listed Pitchers")

There is a standard 20 cent line.

Example:

Mets 7 over -120
  7 under Even Money

If you take the Mets over 7 runs you lay $120 to win $100.

If you take the Reds under 7 you lay $100 to win $100 (even money).

The team doesn't matter. You are only wagering on the total runs of the game.

Run Line Wagering ( This wager is ALWAYS " Listed Pitchers")

A baseball Run Line wager is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

Braves -1 1/2 +130
Pirates +1 1/2 -150

If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Hockey Terms

Minimum Time for Action:
  • Hockey games must go at least 55 minutes to have action.
  • For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
Overtime:
  • For wagering on games in the National Hockey League, the final score includes overtime and shoot-outs.
  • If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  • If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all monies refunded.
Additional Terms:
  • GSE-Exchange does not sell points in hockey wagers.
  • Regarding totals: If the game ends in overtime tied and goes to a shootout, the winner of the shootout will be credited with one extra goal. This means there will be no more ½ goal lines in hockey. Additionally, this means there will be no more ties in hockey.
  • Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  • GSE-Exchange does not offer teasers in hockey.
  • Las Vegas wagering Terms will apply to any situations not covered herein.
First Period Wagers:
  • Wagers are official once the first period is completed, whether or not the game is played completely
NHL Props
  • All players must play for action (unless otherwise specified)
  • Personal Player Stats and other Stats achieved during an NHL Shootout are not taken into account for certain proposition bets, for example: Player Total Shot on Goals, Player Total Points, Player Total Goals, Team to Score First, Team to Score Last.
Points
  • Goals and Assists, each goal and each assists count as one point
Horsebook Terms
  • The management of GSE-Exchange reserves the right to restrict the amount of, any bet, on any track, at any time, if so desired.
  • After the management verifies the results of the race, if it is found that the wager was past-posted (anytime after the "OFFICIAL GATE TIME" even if it 1 second beyond), your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • Any attempt to play negative pool hedges could result in revocation of funds, account suspension or both
  • GSE-Exchange is not Pari-Mutuel, so your plays do not affect the track odds!
  • The maximum risk on any straight wager is $1000 ( $1000 across max.).
  • The maximum risk on any exotic is $500 (daily doubles, exactas, trifectas).
Bet Types

Win, Place, Show
Daily Doubles
Exactas
Trifectas

Payouts at GSE-Exchange Horsebook are as follows:

We pay FULL TRACK ODDS up to the below charted max payouts:

*click on each category to view available tracks and their respective timezones

Category A Tracks: Max profit $ 10,000 (Per Race)

CATEGORY A TRACKSTRACK CODETIME ZONE
AQUEDUCTAQUEASTERN STANDARD TIME
ARAPAHOEARDMOUNTAIN STANDARD TIME
ARLINGTONARLCENTRAL STANDARD TIME
BALMORALBALCENTRAL STANDARD TIME
BAY MEADOWSBAYPACIFIC STANDARD TIME
BAY MEADOWS FAIRBMFPACIFIC STANDARD TIME
BELMONT PARKBELEASTERN STANDARD TIME
BELMONT STAKES ADVANCEBSAEASTERN STANDARD TIME
BEULAH PARKBEUEASTERN STANDARD TIME
BREEDERS CUP ADVANCEBCAPACIFIC STANDARD TIME
CALDER RACECRCEASTERN STANDARD TIME
CALIFORNIA EXPOCEXPACIFIC STANDARD TIME
CANTERBURY PARKCBYCENTRAL STANDARD TIME
CHARLES TOWNCTNEASTERN STANDARD TIME
CHESTER DOWNS HARNESSCHEEASTERN STANDARD TIME
CHURCHILL DOWNSCHUEASTERN STANDARD TIME
COLONIAL DOWNSCNLEASTERN STANDARD TIME
DEL MARDMRPACIFIC STANDARD TIME
DELAWARE PARKDELEASTERN STANDARD TIME
DELTA DOWNSDEDCENTRAL STANDARD TIME
DOVER DOWNSDOVEASTERN STANDARD TIME
ELLIS PARKELPCENTRAL STANDARD TIME
EMERALD DOWNSEMDPACIFIC STANDARD TIME
EVANGELINE DOWNSEVDCENTRAL STANDARD TIME
FAIRGROUNDSFGXCENTRAL STANDARD TIME
FAIRPLEXFPKPACIFIC STANDARD TIME
FINGER LAKESFLKEASTERN STANDARD TIME
FORT ERIEFEREASTERN STANDARD TIME
FREEHOLDFHDEASTERN STANDARD TIME
FRESNOFNOPACIFIC STANDARD TIME
GOLDEN GATEGOLPACIFIC STANDARD TIME
GREAT LAKESGLDEASTERN STANDARD TIME
GULFSTREAMGULEASTERN STANDARD TIME
HARRINGTON PARKHAREASTERN STANDARD TIME
HAWTHORNEHAWCENTRAL STANDARD TIME
HAWTHORNE HARNESSHAHCENTRAL STANDARD TIME
HAZEL PARKHAZEASTERN STANDARD TIME
HOLLYWOOD PARKHOLPACIFIC STANDARD TIME
HOOSIER PARKHOSEASTERN STANDARD TIME
INDIANA DOWNS TBINDEASTERN STANDARD TIME
INDIANA DOWNS HARNESSIDHEASTERN STANDARD TIME
KEENLANDKENEASTERN STANDARD TIME
KENTUCKY DERBY ADVANCEKDAEASTERN STANDARD TIME
KENTUCKY DOWNSKEDCENTRAL STANDARD TIME
LAUREL PARKLAUEASTERN STANDARD TIME
LONE STAR PARKLONCENTRAL STANDARD TIME
LOS ALAMITOSLOSPACIFIC STANDARD TIME
LOUISIANA DOWNSLDNCENTRAL STANDARD TIME
MAYWOOD PARKMAYCENTRAL STANDARD TIME
MEADOWLANDS HARNESSMDLEASTERN STANDARD TIME
MEADOWLANDS THOROUGHBREDMEDEASTERN STANDARD TIME
MEADOWSMEAEASTERN STANDARD TIME
MONMOUTHMTHEASTERN STANDARD TIME
MONTICELLOMNCEASTERN STANDARD TIME
MOUNTAINEERMNREASTERN STANDARD TIME
NORTHFIELD PARKNFDEASTERN STANDARD TIME
OAKLAWNOAKCENTRAL STANDARD TIME
PENN NATIONALPENEASTERN STANDARD TIME
PHILADELPHIA PARKPHAEASTERN STANDARD TIME
PIMLICOPIMEASTERN STANDARD TIME
PINNACLEPINEASTERN STANDARD TIME
POCONO DOWNSPOCEASTERN STANDARD TIME
POMPANO PARKPOMEASTERN STANDARD TIME
PORTLAND MEADOWSPTMPACIFIC STANDARD TIME
PRAIRIE MEADOWSPRMCENTRAL STANDARD TIME
PREAKNESS ADVANCEPKAEASTERN STANDARD TIME
PRESQUE ISLESPQIEASTERN STANDARD TIME
RACEWAY PARKRWPEASTERN STANDARD TIME
REMINGTON PARKREMCENTRAL STANDARD TIME
RETAMA PARKRETCENTRAL STANDARD TIME
RIVER DOWNSRIVEASTERN STANDARD TIME
SAM HOUSTONSAMCENTRAL STANDARD TIME
SANTA ANITASAXPACIFIC STANDARD TIME
SARATOGASAREASTERN STANDARD TIME
SARATOGA HARNESSSGHEASTERN STANDARD TIME
SUFFOLK DOWNSSUFEASTERN STANDARD TIME
SUNLANDSUNMOUNTAIN STANDARD TIME
TAMPA BAY DOWNSTAMEASTERN STANDARD TIME
THISTLEDOWNTHIEASTERN STANDARD TIME
TIMONIUMTIMEASTERN STANDARD TIME
TURF PARADISETUPUS MOUNTAIN STANDARD TIME
TURFWAY PARKTUREASTERN STANDARD TIME
YAVAPAI DOWNSYAVUS MOUNTAIN STANDARD TIME
YONKERSYONEASTERN STANDARD TIME
ZIA PARKZIAMOUNTAIN STANDARD TIME

Category B Tracks: Max profit $ 5,000 (Per Race)

CATEGORY B TRACKSTRACK CODETIME ZONE
ALBUQUERQUEALBMOUNTAIN STANDARD TIME
ASSINIBOIA DOWNSASDCENTRAL STANDARD TIME
AUSTRALIA AAUAEASTERN STANDARD TIME
AUSTRALIA BAUBEASTERN STANDARD TIME
BLUE RIBBONBRBCENTRAL STANDARD TIME
BUFFALO RACEWAYBUFEASTERN STANDARD TIME
DELAWARE FAIRDEFEASTERN STANDARD TIME
DUBAIDUBARABIAN STANDARD TIME
FAIRMOUNTFMTCENTRAL STANDARD TIME
FRASER DOWNSFRDPACIFIC STANDARD TIME
HASTINGS PARKHSTPACIFIC STANDARD TIME
LEBANON RACEWAYLEBEASTERN STANDARD TIME
MOHAWK RACEWAYMOWEASTERN STANDARD TIME
NORTHVILLENOREASTERN STANDARD TIME
PLAINRIDGEPRDEASTERN STANDARD TIME
PLEASENTONPLNPACIFIC STANDARD TIME
RED MILEREDEASTERN STANDARD TIME
ROCKINGHAM PARKRKMEASTERN STANDARD TIME
RUIDOSO DOWNSRUIMOUNTAIN STANDARD TIME
SACRAMENTOSCRPACIFIC STANDARD TIME
SANTA ROSASTRPACIFIC STANDARD TIME
SCARBOROUGHSCDEASTERN STANDARD TIME
SOLANOSOLPACIFIC STANDARD TIME
STOCKTONSTKPACIFIC STANDARD TIME
WILL ROGERS DOWNSWRDCENTRAL STANDARD TIME
WINDSORWINEASTERN STANDARD TIME
WOODBINE HARNESSWOHEASTERN STANDARD TIME
WOODBINE THOROUGHBREDWOXEASTERN STANDARD TIME

Category C Tracks: Max profit $ 2,500 (Per Race)

CATEGORY C TRACKSTRACK CODETIME ZONE
DERBY LANE EVEDLNEASTERN STANDARD TIME
DERBY LANE MATDEREASTERN STANDARD TIME
FLAGER MATFGMEASTERN STANDARD TIME
HOLLYWOOD GREYHOUND EVEHGEEASTERN STANDARD TIME
HOLLYWOOD GREYHOUND MATHGMEASTERN STANDARD TIME
JACKSONVILLE NIGHTJDNEASTERN STANDARD TIME
JACKSONVILLE MATINEEJDMEASTERN STANDARD TIME
NIGHT OF STARS GREYHOUNDNX2EASTERN STANDARD TIME
PALM BEACH MATINEEPBMEASTERN STANDARD TIME
PALM BEACH EVENINGPBNEASTERN STANDARD TIME
PHOENIX GREYHOUNDPHXUS MOUNTAIN STANDARD TIME
RAYNHAM EVENINGRTEEASTERN STANDARD TIME
RAYNHAM MATINEERTMEASTERN STANDARD TIME
TAMPA BAY GREYHOUND MATTGMEASTERN STANDARD TIME
TAMPA BAY GREYHOUND EVETGEEASTERN STANDARD TIME
TUCSON GREYHOUNDTUCUS MOUNTAIN STANDARD TIME
WHEELING DOWNS EVENINGWDEEASTERN STANDARD TIME
WHEELING DOWNS MATINEEWDMEASTERN STANDARD TIME
WONDERLAND EVENINGWONEASTERN STANDARD TIME
Casino Terms

The following Terms & Conditions form an agreement between GSE-Exchange and its members. By registering and wagering in the casino and/or sportsbook, you indicate your full acceptance and understanding of the Terms. All Terms, Conditions and payoffs contained herein are subject to change and revision by Management, without prior written notice to the member.

  1. GSE-Exchange Is fully licensed and authorized to operate in Costa Rica. To ensure complete legality, all transactions and wagers will be considered originating from and governed by the laws of Costa Rica.
  2. Members' winnings will not be reported to any government agencies. This is the sole responsibility of each member. All members of must be at least 18 years old.
  3. Personal identity and details of all members; including name, address, phone number, email address and wagering history; will remain completely confidential, and never given, reported or sold to any third party.
  4. Members are solely responsible for their account transactions and should keep all account information confidential. The member is solely responsible for any unauthorized use of the member's account.
  5. GSE-Exchange welcomes any and all clients throughout the world with the exception of those residing in Costa Rica. GSE-Exchange will not honor any wagers taken from clients within the borders of Costa Rica. Any client found wagering from within Costa Rica will risk forfeiture of any and all winnings, and the original deposit amount will be refunded.
  6. Should funds be credited to a client's account in error, it is the customer's responsibility to notify GSE-Exchange of the error without delay. Any winnings subsequent to the error, and prior to the notification of GSE-Exchange, whether related to the error or not, shall be considered invalid and returned to GSE-Exchange.
  7. Any funds that are acquired by fraudulent activities will be forfeited and constitute NO ACTION. This refers specifically to the use of bots, robots, or any other scenario where the player is using any type of interface to interact with the casino and/or manipulate the outcomes of any of the games offered.
  8. Management reserves the right to refuse or limit any wager.
Bet Via Mobile Device

<< Select another phone

Bet Via Mobile Device

GSE-Exchange offers players the latest mobile betting technology. Now you can access your betting account from anywhere on the globe by simply using a mobile device. There is no download required. Please view our easy to understand tutorial and start your mobile wagering today!

Type www.GSE-Exchange.ag into your mobile browser.

Log into your GSE-Exchange account using your secure username and password.

Select an account option.

If you select the Sportsbook option,
choose your bet type.

If you select the Horsebook option,
bet the track and race you want.

For Sportsbook, select which sport you want
to wager on.

For Horsebook, select the horse and bet type
you want in your Horsebook account.

For Sportsbook, simply make your sports bet.

For Horsebook, confirm your horse wager
using your mobile device.

Enter the wager amount, risk amount,
win amount or buy points before confirming
your Sportsbook wager.

In your Horsebook account review
and confirm your horse bet.

Review your Sportsbook bet and confirm the wager.

<< Select another phone

Bet Via Mobile Device

GSE-Exchange offers players the latest mobile betting technology. Now you can access your betting account from anywhere on the globe by simply using a mobile device. There is no download required. Please view our easy to understand tutorial and start your mobile wagering today!

Type www.GSE-Exchange.ag into your mobile browser.

Log into your GSE-Exchange account using your secure username and password.

Select an account option.

If you select the Sportsbook option,
choose your bet type.

If you select the Horsebook option,
bet the track and race you want.

For Sportsbook, select which sport you want
to wager on.

For Horsebook, select the horse and bet type
you want in your Horsebook account.

For Sportsbook, simply make your sports bet.

For Horsebook, confirm your horse wager
using your mobile device.

Enter the wager amount, risk amount,
win amount or buy points before confirming
your Sportsbook wager.

In your Horsebook account review
and confirm your horse bet.

Review your Sportsbook bet and confirm the wager.

<< Select another phone

Bet Via Mobile Device

GSE-Exchange offers players the latest mobile betting technology. Now you can access your betting account from anywhere on the globe by simply using a mobile device. There is no download required. Please view our easy to understand tutorial and start your mobile wagering today!

Type www.GSE-Exchange.ag into your mobile browser.

Log into your GSE-Exchange account using your secure username and password.

Select an account option.

If you select the Sportsbook option,
choose your bet type.

If you select the Horsebook option,
bet the track and race you want.

For Sportsbook, select which sport you want
to wager on.

For Horsebook, select the horse and bet type
you want in your Horsebook account.

For Sportsbook, simply make your sports bet.

For Horsebook, confirm your horse wager
using your mobile device.

Enter the wager amount, risk amount,
win amount or buy points before confirming
your Sportsbook wager.

In your Horsebook account review
and confirm your horse bet.

Review your Sportsbook bet and confirm the wager.

Other Terms

Soccer

Soccer wagers on the moneyline are a 3-Outcome event, which means that you can pick either of the two teams to win, or you can pick the draw (tie).  If you do not pick the draw, and the game ends in a tie, then the wager is a loss.  The score at the end of regulation time (90 minutes + stoppage time) will be used to grade all wagers.  No extra periods, golden-goals, or penalty shootouts are included (unless otherwise specified).

Any wagers placed after the game has started are deemed no-action.

Boxing

This covers straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Boxing wagers will be no action until the sound of the bell to start the first round.
Examples:

  • Tarver -150 risk $150 to win $100 on Tarver
  • Jones Jr. +190 risk $100 to win $190 on Jones Jr.
  • Will go 10 1/2 rounds +130 risk $100 to win $130
  • Will not go 10 1/2 rounds -150 risk $150 to win $100
  • 10 ½ rounds means ten full rounds and ninety seconds of the eleventh round
  • All results are official by the result of the governing body on the day of the fight.
  • The Draw: in the event of a draw all bets on either boxer to win will be losers.
  • If the scheduled number of rounds is changed all "total rounds" bets are void and bets refunded.
  • All bets on either boxer to win will be decided by the judges’ decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
  • Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.
  • Once the 14 days have expired, all bets are void.
Auto Racing:

Auto Racing and NASCAR Betting General Terms
There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.
Example:

  • Jeff Gordon 1/1 or 100 to win 100
  • Dale Jarrett 2/1 or 100 to win 200
  • Mark Martin 2/1 or 100 to win 200
  • Mark Skinner 5/2 or 100 to win 250
  • Dale Ernhardt Jr. 7/5 or 100 to win 140
Motor Racing and NASCAR Match-ups
Match-up 1 Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt Jr. +120 or risk $100 to win$120
Match-up 2 Dale Jarrett -160 Vs. Mark Martin +140
Match-up 3 Dale Ernhardt Jr. +150 Vs. Mark Martin -120
Match-up 4 Jeff Gordon -120 Vs. Dale Jarrett EVEN

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

Formula One Betting General Terms
Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

  • To win the race: 60% of the starting field must start the race for action.
  • Top 3 (podium) finishes: 80% of the starting field must start for action.
  • Drivers Matchups: Both drivers must start the race for action.
  • THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.
Tennis

Tennis Betting General Terms
At GSE-Exchange.ag we accept bets on all major tennis events using straight money lines.

Example:

  • Roger Federer -140 or risk $140 to win $100
  • Andy Roddick +120 or risk $100 to win $120

For wagering purposes, a tennis match must go at least 2 full sets or 3 full sets for Grand Slams (Australian Open, French Open, Wimbledon and US Open, MENS ONLY), there will be action.

In the event of a retirement after 2 full sets (or 3 full set for a grand slam) the winner will be determined by who advances.

Tennis times are not final. The times will be determined by our official source (Don Best). All matchup are action regardless of schedule changes. In the event of a past-posted wager, the wager will NOT have action regardless of the result.

Wagers placed on matches will have action, even if the match is postponed, and completed on a later date (24Hr Rule does not apply for Tennis Matchups).

In the event of a change of playing surface, venue, or outside to indoor court and vice versa, all bets will stand.

In the case of a walkover situation, the outcome will be graded "no action".

Table Tennis
  • In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been completed already.
  • If a Player is disqualified, for whatever reason, wagers on the outcome of that match are void. This can be after a match is completed.
  • Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.
  • If a match is postponed and rescheduled to take place within 48 hours of the original start time, your wager on the match will stand.
  • If the match is no longer played at the venue advertised, your wager will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
  • In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.
Golf

Betting on all Major Golfing Events

  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.

Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.

To Win a Tournament

  • All bets are treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins and are settled as a loss.
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day’s play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.
Rugby

Rugby wagers are official on the result at full time (80 minutes of play + stoppage time) unless otherwise noted.

Unless otherwise specified, Rugby sevens match bets are settled on the specific tournament regulation play and do NOT include extra-time if played.

In the event of a change of opponent from the one advertised, all bets for that match will be graded No Action.

General Rules for sports wagering apply.

Cricket

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided.

Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.
In case the game did not go for at least for the official amount of overs, all bets on the outcome for the over/under are voided.
In case the game did not go for at least the official amount of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

In the case of the game ending in a draw, all bets on the outcome for the result for the match will be voided.

BETTING RULES FOR IPL CRICKET:
  1. A total of 20 overs must be completed by each side for all bets to be valid.
  2. If a match is abandoned due to outside interference and no official result is declared, all bets will be void.
  3. In a weather affected match, where the minimum number of overs necessary to declare a match or result, has not been bowled, all bets on the game will be void
  4. In the case of the game ending in a draw, all bets on the outcome for the result for the match will be voided.
Entertainment
  • Any wagers placed after outcome becomes public knowledge will be graded as no action.
  • No refunds, all wagers are action.
  • All wagers will be graded based on the results posted on the official website for each TV Show/Event.
  • If none or more than one of the listed contestants wins, all wagers will be graded as No-action.
Politics:
  • Any wagers placed after outcome becomes public knowledge will be graded as no-action.
  • No refunds, all wagers are action regardless on whether or not they run for each specific category. 
NEW! GSE-Exchange’s Live In-Game Wagering Feature:

Today, live betting has become one of the most popular betting options to date. This dynamic betting feature allows players to wager on an event as it happens instead of scrambling to get a bet in before it goes off.

Players love the thrilling non-stop action of in-game wagering because it gives them more betting odds to wager on.

Players now have the ability to bet on popular sporting events like MLB, NFL, NBA, NHL and NCAA while it progresses. You can even use the convenience of your mobile device to bet live in-game wagering on the move!

Live In-Game wagering rules:
  1. When you bet on the live line for a game, you are betting on the result of the entire game (The final score including overtime). NFL, NBA, MLB, CFB, CBB.
  2. Lines will be offered at the office’s discretion. We do not guarantee that there will be a line at any point during the game.
  3. GSE-Exchange reserves the right to cancel any wager made on any obvious error in any line. (Please refer to rule #28).
  4. In addition, Live In-Game wagers and their results are decided according to the Wagering Rules specified for that sport by GSE-Exchange.
Live Periods, Live Quarters
  1. When you bet on a live 3rd period (Hockey), or live 4th quarter (Football, Basketball), these bets will not include overtime.
Live Baseball
  1. The lines normally will be posted between innings, and in between middle of the inning.
  2. The live line is for the entire game.
  3. Live line on baseball is always action. (All wagers remain regardless the pitchers).

Bonus Offer
  • 25% CASH BONUS only on your FIRST INITIAL DEPOSIT
  • 25% CASH BONUS up to $50,000
  • 3 X ROLLOVER (the lowest in the offshore sportsbook business)

Sportsbook rollover requirements are instituted by every single offshore sportsbook, yet many sportsbook members fail to understand these requirements completely.

Essentially, rollover requirements are rules that offshore sportsbook sites must use in order to prevent individuals from taking advantage of a sportsbook's promotions. Nevertheless, rollover requirements impact the overall value of a sportsbook bonus, so sportsbook bettors should consider rollover requirements when evaluating bonuses. 

A sportsbook rollover requirement refers to the wagering that a bettor must undertake before he is allowed to withdraw a bonus that he has received. For example, consider a bettor who deposited $1,000 at a sportsbook site offering a 25% signup bonus, thereby ending up with a beginning bankroll of $1,250. Sportsbook sites naturally must require some amount of betting before the net funds can be withdrawn, or bettors would simply make a small bet of $100 and then withdraw their initial deposit and bonus for a large net gain.

To prevent this scenario, offshore sportsbook sites use rollover requirements, and these requirements refer to the amount that must be wagered before a sportsbook member can make a withdrawal without losing his bonus. For instance, if the offshore sportsbook from the example above used a 3x rollover requirement, then the bettor would have to wager his $1,250 a total of three times. As clarification, he does not have to make three wagers of $1,250; he simply must make enough wagers to have a net total of $3,750 (1,250 x 3).

Because sportsbook bettors normally make numerous wagers every week, winning some bets and losing others, it generally does not take very much time to satisfy a rollover requirement.

A 3x rollover requirement is fairly easy to satisfy, and is generally the lowest requirement one will find in the offshore sportsbook industry. However, some sportsbook sites institute especially large rollover requirements, such as of 10x. Because these sportsbook sites make it harder to satisfy the rollover requirement, they are able to offer and advertise especially large bonuses. Nevertheless, a high rollover requirement lessens the actual value of a sportsbook bonus. Some sportsbook bettors unfortunately end up joining a sportsbook because of a massive bonus, and only later learn that the rollover requirement is extremely large. Therefore, it is very important for sportsbook bettors to always completely understand how rollover requirements function and to be aware of a sportsbook's rollover requirement before making a deposit.

 

GSE-Exchange Sportsbook has been serving the sports betting markets since 1997. Our respected bookmaking expertise and pioneering spirit merge to create a safe and reliable sports betting experience.

Contact Us

Wagering: 1-888-801-5555

Back Up Numbers: 1-888-801-4444
  1-888-556-7558

Horsebook: 1-888-783-9999
Local Number: 011-506-2582-9500

 

OTHER WAYS TO GET SPORTSBOOK HELP

Send us an email!
All email inquiries to us are guaranteed a response within 24 hours.
Write a message to our Customer Service Department at [email protected].

Copyright © 1997- 2024 GSE-Exchange

Language
  ??   Vi?t   Español